mlx.core.random.uniform

Contents

mlx.core.random.uniform#

uniform(low: scalar | array = 0, high: scalar | array = 1, shape: Sequence[int] = [], dtype: Dtype | None = float32, key: array | None = None, stream: None | Stream | Device = None) array#

Generate uniformly distributed random numbers.

The values are sampled uniformly in the half-open interval [low, high). The lower and upper bound can be scalars or arrays and must be broadcastable to shape.

Parameters:
  • low (scalar or array, optional) – Lower bound of the distribution. Default: 0.

  • high (scalar or array, optional) – Upper bound of the distribution. Default: 1.

  • shape (list(int), optional) – Shape of the output. Default:().

  • dtype (Dtype, optional) – Type of the output. Default: float32.

  • key (array, optional) – A PRNG key. Default: None.

Returns:

The output array random values.

Return type:

array